Class: Mesh

Mesh(geometry, material, ownershipOptionsopt)

Renderable object that combines geometry and material.

Constructor

new Mesh(geometry, material, ownershipOptionsopt)

Parameters:
Name Type Attributes Description
geometry Geometry Geometry, that provides vertex and index buffers for this mesh.
material Material Material, that defines how the geometry should be shaded and rendered.
ownershipOptions MeshOwnershipOptions <optional>
Ownership flags for geometry/material.
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Classes

Mesh

Members

geometry

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isDisposed

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material

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ownsGeometry

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ownsMaterial

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Methods

dispose()

Releases GPU resources owned by this mesh (geometry and/or material). After dispose, the mesh can remain as a scene object, but it should not be rendered. Important ownership rule, if `ownsMaterial=false`, `Mesh.dispose()` must NOT dispose the material (and its textures).
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