Methods
(static) createIdentity() → {Float32Array}
Creates a new 4x4 identity matrix.
- Source:
Returns:
- A new identity matrix.
- Type
- Float32Array
(static) createPerspective(fieldOfViewRadians, aspectRatio, near, far) → {Float32Array}
Creates a perspective projection matrix.
Parameters:
| Name | Type | Description |
|---|---|---|
fieldOfViewRadians |
number | Vertical field of view in radians. |
aspectRatio |
number | Viewport aspect ratio (width / height). |
near |
number | Near clipping plane, must be > 0. |
far |
number | Far clipping plane, must be > near. |
- Source:
Returns:
- A new perspective projection matrix.
- Type
- Float32Array
(static) createRotationX(angleRadians) → {Float32Array}
Creates a rotation matrix around the X axis.
Parameters:
| Name | Type | Description |
|---|---|---|
angleRadians |
number | Angle in radians. |
- Source:
Returns:
- A new rotation matrix.
- Type
- Float32Array
(static) createRotationY(angleRadians) → {Float32Array}
Creates a rotation matrix around the Y axis.
Parameters:
| Name | Type | Description |
|---|---|---|
angleRadians |
number | Angle in radians. |
- Source:
Returns:
- A new rotation matrix.
- Type
- Float32Array
(static) createRotationZ(angleRadians) → {Float32Array}
Creates a rotation matrix around the Z axis.
Parameters:
| Name | Type | Description |
|---|---|---|
angleRadians |
number | Angle in radians. |
- Source:
Returns:
- A new rotation matrix.
- Type
- Float32Array
(static) createScale(scaleX, scaleY, scaleZ) → {Float32Array}
Creates a scale matrix.
Parameters:
| Name | Type | Description |
|---|---|---|
scaleX |
number | Scale along X. |
scaleY |
number | Scale along Y. |
scaleZ |
number | Scale along Z. |
- Source:
Returns:
- A new scale matrix.
- Type
- Float32Array
(static) createTranslation(translateX, translateY, translateZ) → {Float32Array}
Creates a translation matrix.
Parameters:
| Name | Type | Description |
|---|---|---|
translateX |
number | Translation along X axis. |
translateY |
number | Translation along Y axis. |
translateZ |
number | Translation along Z axis. |
- Source:
Returns:
- A new translation matrix.
- Type
- Float32Array
(static) invert(matrix) → {Float32Array}
Inverts a 4x4 matrix.
Parameters:
| Name | Type | Description |
|---|---|---|
matrix |
Float32Array | Input 4x4 matrix. |
- Source:
Returns:
- A new inverted matrix.
- Type
- Float32Array
(static) invertTo(out, matrix) → {Float32Array}
Inverts a 4x4 matrix into an existing output matrix.
Parameters:
| Name | Type | Description |
|---|---|---|
out |
Float32Array | Output 4x4 matrix. |
matrix |
Float32Array | Input 4x4 matrix. |
- Source:
Returns:
- The output matrix (out).
- Type
- Float32Array
(static) multiply(leftMatrix, rightMatrix) → {Float32Array}
Multiplies two 4x4 matrices: result = leftMatrix * rightMatrix.
Parameters:
| Name | Type | Description |
|---|---|---|
leftMatrix |
Float32Array | Left-hand matrix (4x4). |
rightMatrix |
Float32Array | Right-hand matrix (4x4). |
- Source:
Returns:
- A new matrix containing the product.
- Type
- Float32Array
(static) multiplyMany(…matrices) → {Float32Array}
Multiplies several matrices in sequence:
result = m0 * m1 * m2 * ... * mn
Notes: If no matrices are provided, returns a new identity matrix. If exactly one matrix is provided, returns the same matrix instance (no copy).
Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
matrices |
Float32Array |
<repeatable> |
Matrices to multiply, in order. |
- Source:
Returns:
- The resulting matrix.
- Type
- Float32Array
(static) multiplyTo(out, leftMatrix, rightMatrix) → {Float32Array}
Multiplies two 4x4 matrices into an existing output matrix:
out = leftMatrix * rightMatrix.
Notes: out must not be the same object as leftMatrix or rightMatrix.
Parameters:
| Name | Type | Description |
|---|---|---|
out |
Float32Array | Output 4x4 matrix. |
leftMatrix |
Float32Array | Left-hand matrix (4x4). |
rightMatrix |
Float32Array | Right-hand matrix (4x4). |
- Source:
Returns:
- The output matrix (out).
- Type
- Float32Array
(static) transpose(matrix) → {Float32Array}
Transposes a 4x4 matrix.
Parameters:
| Name | Type | Description |
|---|---|---|
matrix |
Float32Array | Input 4x4 matrix. |
- Source:
Returns:
- A new transposed matrix.
- Type
- Float32Array
(static) transposeTo(out, matrix) → {Float32Array}
Transposes a 4x4 matrix into an existing output matrix.
Notes: out must not be the same object as matrix.
Parameters:
| Name | Type | Description |
|---|---|---|
out |
Float32Array | Output 4x4 matrix. |
matrix |
Float32Array | Input 4x4 matrix. |
- Source:
Returns:
- The output matrix (out).
- Type
- Float32Array