import { GeometryUtils } from './geometry-utils.js';
import { GeneratedGeometry } from './generated-geometry.js';
import { MATH_COMMON_VALUES, MATH_VECTOR3_INDEXES } from '../constants/math.js';
import { ECMASCRIPT_TYPEOF_RESULTS } from '../constants/ecmascript-types.js';
import {
PLANE_DEFAULTS,
PLANE_LIMITS,
PLANE_LAYOUT,
PLANE_NORMALS
} from '../constants/plane-geometry.js';
import {
DEFAULT_VERTEX_COLOR,
GEOMETRY_GRID,
GEOMETRY_LAYOUT,
GEOMETRY_UV_INDEXES,
GEOMETRY_UV
} from '../constants/geometry.js';
/**
* Plane geometry options.
*
* `colors` supports:
* - Uniform RGB (`length === 3`)
* - Per-vertex RGB (`length === vertexCount * 3`)
*
* Segment parameters must be `integers >= 1`.
*
* @typedef {Object} PlaneGeometryOptions
* @property {number} [width = 1.0] - Plane width along the X axis.
* @property {number} [height = 1.0] - Plane height along the Y axis.
* @property {number} [widthSegments = 1] - Subdivisions along the X axis.
* @property {number} [heightSegments = 1] - Subdivisions along the Y axis.
* @property {Float32Array} [colors] - Color specification buffer.
*/
/**
* Internal geometry buffers produced by `PlaneGeometry`.
*
* @typedef {Object} PlaneGeometryData
* @property {Float32Array} positions - Vertex positions (xyz).
* @property {Float32Array} normals - Vertex normals (xyz).
* @property {Float32Array} uvs - Vertex UVs (uv).
* @property {Float32Array} colors - Vertex colors (rgb).
* @property {Uint16Array | Uint32Array} indicesSolid - Triangle index buffer.
* @property {Uint16Array | Uint32Array} indicesWireframe - Line index buffer for wireframe.
*/
/**
* Segmented plane geometry on the XY plane with normal pointing towards +Z.
*/
export class PlaneGeometry extends GeneratedGeometry {
/**
* Normalizes constructor input to a `PlaneGeometryOptions` object.
*
* @param {PlaneGeometryOptions} options - Options object.
* @returns {Required<PlaneGeometryOptions>} - Normalized options.
* @private
*/
static #normalizeOptions(options) {
if (options === null || typeof options !== ECMASCRIPT_TYPEOF_RESULTS.OBJECT) {
throw new TypeError('PlaneGeometry expects options as an object.');
}
const {
width = PLANE_DEFAULTS.WIDTH,
height = PLANE_DEFAULTS.HEIGHT,
widthSegments = PLANE_DEFAULTS.SEGMENT_COUNT,
heightSegments = PLANE_DEFAULTS.SEGMENT_COUNT,
colors = DEFAULT_VERTEX_COLOR
} = options;
if (typeof width !== ECMASCRIPT_TYPEOF_RESULTS.NUMBER || typeof height !== ECMASCRIPT_TYPEOF_RESULTS.NUMBER) {
throw new TypeError('PlaneGeometry expects width/height as numbers.');
}
if (!Number.isFinite(width) || !Number.isFinite(height)) {
throw new RangeError('PlaneGeometry expects finite width/height.');
}
if (!(colors instanceof Float32Array)) {
throw new TypeError('PlaneGeometry expects colors as a Float32Array.');
}
return {
width,
height,
widthSegments : GeometryUtils.normalizeSegmentCount(widthSegments, 'widthSegments', PLANE_LIMITS.MIN_SEGMENT_COUNT, 'PlaneGeometry'),
heightSegments : GeometryUtils.normalizeSegmentCount(heightSegments, 'heightSegments', PLANE_LIMITS.MIN_SEGMENT_COUNT, 'PlaneGeometry'),
colors
};
}
/**
* Generates vertex and index buffers from construction options.
*
* @param {PlaneGeometryOptions} [options] - Geometry options.
* @returns {PlaneGeometryData} - Generated CPU buffers.
* @protected
*/
static createGeometryData(options = {}) {
const positionComponentCount = GEOMETRY_LAYOUT.POSITION_COMPONENT_COUNT;
const uvComponentCount = GEOMETRY_LAYOUT.UV_COMPONENT_COUNT;
const normalized = PlaneGeometry.#normalizeOptions(options);
const widthSegments = normalized.widthSegments;
const heightSegments = normalized.heightSegments;
const widthVertexCount = widthSegments + GEOMETRY_GRID.VERTEX_INCREMENT;
const heightVertexCount = heightSegments + GEOMETRY_GRID.VERTEX_INCREMENT;
const vertexCount = widthVertexCount * heightVertexCount;
const positions = new Float32Array(vertexCount * positionComponentCount);
const normals = new Float32Array(vertexCount * positionComponentCount);
const uvs = new Float32Array(vertexCount * uvComponentCount);
PlaneGeometry.#writeVertices(positions, normals, uvs, normalized);
const solidTriangleIndices = [];
GeometryUtils.appendGridTriangleIndices(solidTriangleIndices, widthSegments, heightSegments);
const indicesSolid = GeometryUtils.createIndexArray(vertexCount, solidTriangleIndices);
const indicesWireframe = GeometryUtils.createWireframeIndicesFromSolidIndices(vertexCount, indicesSolid);
const colors = GeometryUtils.createColorsFromSpec(vertexCount, normalized.colors);
return {
positions,
normals,
uvs,
colors,
indicesSolid,
indicesWireframe
};
}
/**
* Writes the grid positions, normals and texture coordinates.
*
* @param {Float32Array} positions - Output positions.
* @param {Float32Array} normals - Output normals.
* @param {Float32Array} uvs - Output texture coordinates.
* @param {Required<PlaneGeometryOptions>} normalized - Normalized geometry options.
* @private
*/
static #writeVertices(positions, normals, uvs, normalized) {
const positionComponentCount = GEOMETRY_LAYOUT.POSITION_COMPONENT_COUNT;
const uvComponentCount = GEOMETRY_LAYOUT.UV_COMPONENT_COUNT;
const centerOffset = GEOMETRY_GRID.CENTER_OFFSET;
const xComponentIndex = MATH_VECTOR3_INDEXES.X;
const yComponentIndex = MATH_VECTOR3_INDEXES.Y;
const zComponentIndex = MATH_VECTOR3_INDEXES.Z;
const widthSegments = normalized.widthSegments;
const heightSegments = normalized.heightSegments;
const widthVertexCount = widthSegments + GEOMETRY_GRID.VERTEX_INCREMENT;
const heightVertexCount = heightSegments + GEOMETRY_GRID.VERTEX_INCREMENT;
let vertexIndex = MATH_COMMON_VALUES.ZERO;
for (let rowIndex = MATH_COMMON_VALUES.ZERO; rowIndex < heightVertexCount; rowIndex += MATH_COMMON_VALUES.UNIT) {
const vNormalized = rowIndex / heightSegments;
const positionY = (vNormalized - centerOffset) * normalized.height;
for (let columnIndex = MATH_COMMON_VALUES.ZERO; columnIndex < widthVertexCount; columnIndex += MATH_COMMON_VALUES.UNIT) {
const uNormalized = columnIndex / widthSegments;
const positionX = (uNormalized - centerOffset) * normalized.width;
const positionBaseOffset = vertexIndex * positionComponentCount;
positions[positionBaseOffset + xComponentIndex] = positionX;
positions[positionBaseOffset + yComponentIndex] = positionY;
positions[positionBaseOffset + zComponentIndex] = PLANE_LAYOUT.Z_POSITION;
normals[positionBaseOffset + xComponentIndex] = PLANE_NORMALS.X;
normals[positionBaseOffset + yComponentIndex] = PLANE_NORMALS.Y;
normals[positionBaseOffset + zComponentIndex] = PLANE_NORMALS.Z;
const uvBaseOffset = vertexIndex * uvComponentCount;
uvs[uvBaseOffset + GEOMETRY_UV_INDEXES.U] = uNormalized;
uvs[uvBaseOffset + GEOMETRY_UV_INDEXES.V] = GEOMETRY_UV.V_FLIP_BASE - vNormalized;
vertexIndex += MATH_COMMON_VALUES.UNIT;
}
}
}
}